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Castle Cinematic


 

This is a cinematic made in Unity 3D using the cinemachine package and and timeline. The scene features spatial audio, a camera on a dolly track and characters following movement paths on the navmesh using either patrolling or shopping behaviour. 

Splitscreen

Splitscreen

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NavMesh.png
Character Control


 

  • Characters follow a designated path using the NavMesh and NavMesh agent.

  • Movement script includes both patrolling and shopping behaviours. 

  • Gizmos used for easy design and adjustment of movement in editor.

  • Movement can be triggered in timeline.

Cinemachine
  • Cinemachine camera follows a dolly track.

  • Progress is controlled by a Unity timeline.

  • Focus is maintained on a single point to give the scene a continuous feel.

  • Camera contains a post processing component, for final polish to the shot. 

Cinemachine.png
Audio.png
Audio


 

  • Objects have 3D audio sources attached to create realistic sound.

  • Audio recorder on the camera picks ups sound effects as it passes through the scene.

  • Fun music!

Castle Code

Character Movement Script

CREDITS

Assets

Unity Technologies

GameDev.tv

Filebase - GameDevHQ

Modular Fantasy Bridges – Julien Tonsuso

POLYGON Knights Pack – Synty Studios

POLYGON - Fantasy Characters – Synty Studios

Low Poly Animated Animals – polyperfect

Fantasy Village Pack – Tarbo Studio

Tower Defense Pack – Tarbo Studio

Low Poly Medieval Castle Pack – Ventaur3D

Music

Kingdom - RPG Game BGM

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