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The Floor is Lava

The Floor is Lava is an original mobile 3D puzzle game of my own creation. The game's key mechanic is a series of boots that alter the way you interact with your environment (e.g. Lava boots help you cross the lava). As part of the development of this game, I scripted original obstacle and puzzle mechanics, inventory and item systems, character controller and UI.

The Floor is Lava - Original 3D Mobile Puzzle Game

The Floor is Lava - Original 3D Mobile Puzzle Game

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Puzzle Mechanics


 

  • Lava and water boots allow you to cross obstacles unharmed.

  • Speed and jump boots alter character controller abilities. 

  • Strength boots and climbing boots alter the way your interact with certain objects.

  • Physics buttons spawn interactable physics objects or move objects.

Inventory


 

  • Original inventory system featuring scriptableObject boots.  

  • 5 item slots which can be selected with key shortcuts or through the touch UI. 

  • Item pickups allow the player to collect the items using collision detection.

  • One set of boots are equipped at a time to altering the level environment.

Character Controller

 

  • Original character control which includes jump, climb and health mechanics. 

  • Player controls the character through on screen touch controls. 

  • Physics based controls allow for realistic interactions with objects. 

  • Tapping on certain objects allows the player to pick them up and drop them.

UI 


 

  • Complete UI includes a HUD during gameplay as well as a menu and level selection system.

  • Main menu includes options for level selection, sound and graphics settings. 

  • Level selection page gives you access to unlocked levels. 

  • HUD includes pause/menu button, collapsible inventory, health bar, touch DPad and jump button. 

Other 
Features

  • Enemy AI follows given paths and stops when blocked by obstacles or when colliding with the player. As well as damaging the player.

  • Sound mixer to separate UI sounds, gameplay sound effects and music.

  • Options menu allows player to toggle the sound and graphics options.

CREDITS

UI and level design done in collaboration with Meir Cohen

Assets

Unity Technologies

GameDev.tv

Stylized Astronaut - Pulsar Bytes

RPG Monster Duo PBR Polyart- Dungeon Mason

Yughues Free Ground Materials – Nobiax / Yughues

5 Animated Voxel Animals – VOXELGUY

Five Seamless Tileable Ground Textures – A3D

Simple Fantasy UI - Unruly Games

Sound FX - Retro Pack - Zero Rare

Music

Aural Space - Music For Puzzle Games

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